Tuesday, May 3, 2011

2D Game! "Get to Bed!"

Theme: Urban Dream

My game consists of 5 pages approximately 8.5 x 11 Graph paper (10 units per inch).

To properly place the pieces together you must place the 4th page horizontally below pages 3 and 5.


The objective of "Get to Bed!" is to successfully navigate the player,
who is wearing pajamas, to his bed on page 5. Throughout the level is the choice
to take a higher or lower route. The first Timing Puzzle is located on pages 2 and 3.
In order to make it to the bigger cloud with the invulnerability power, the player
must jump from little cloud to little cloud without falling through them when they fade out. If the player falls,
they are not given the chance to get back up (they will just have to play it again!).
The second timing puzzle located on page 4 is a simple moving blocks obstacle.
I envision the player to lose health (-20) like he would from the enemies if he touches the blocks.
The jumping puzzle on the same page involves cheese. Yes, when the player hits the switch, cheese appears
on the ledges. Rats appear to eat the cheese and give the player a perfect set of jumping
sequences. The player can then use the 2x Jump granted when landing on an enemy's head to go up, eventually reaching
the Red Bull (Flight for 5 seconds). With the Red Bull, the player will be able to fly up to his bed.
Also, the Secret Path is located within the Dragon. If the player defeats 12 of the
spawning flames from the Dragon's mouth, he will be granted access to a tunnel. This tunnel allows the player
to skip the second timing puzzle, as well as the jumping puzzle.
Lastly, the theme I chose to begin with was just urban. Then I realized how much more fun it would
be if it were dreamy. You could probably blame the game Earthbound for this choice in the long run though.

Page 1:


Page 2:


Page 3:


Page 4:


Page 5:

Unreal Tournament 3 Mod!

This level consists of three small rooms and one big room that stretches around in a big L shape. The weapons included are the Rocket Launcher, the Sniper Rifle, the Flak Cannon, the Shock Rifle, Bio Rifle, and the Link Cannon. Armor can be found in a tunnel that passes underneath the level and connects to another room. The player can jump out of the tunnel with a jump pad.

What I wanted to do with this level is create an intense level for quick combat with added height dynamics. Those height dynamics are the tunnel, the ramps, and the sniper spot. I did not want a level that was all on the same level and the player knew where the enemies were coming from.

The main lesson I learned from building in the Unreal Engine 3 was balance. I had to make sure powerups, weapons, and health were balanced across the level for it to be fun. It was a blast playing out my level after each stage of the process, adding bots, and killing them. The gameplay worked like any level from UT3 and I felt great when it was done.


Screenshots:








Fallout 3 Mod! "Radiotown"

The name of my mod is Radiotown because it is located at the WKML Radio station. While I ventured out in the Wastelands of Fallout 3, I asked myself, “If I could set up a village anywhere, where would I place it?” Radiotown is my answer.

Near Radiotown is a church that is decimated. Behind Radiotown is a hidden bunker via a sewage tunnel cap. Also near Radiotown is a set of houses that are overrun by Super Mutants. When the hero first arrives to Radiotown, it is abandoned. Inside the WKML Radio station is a computer with a note written on it (see photo 2 and 3). The note says that someone tried to set up a town but it failed and everyone died. There is a grave site in the village (see photo 1) that holds two of the former Radiotown resident's bodies. Three houses lie below the Radio tower, along with some shacks for cheaper living. A source of water can also be found within the fences of Radiotown.

My vision for this mod would be to set up a series quest that links the two villages together and exterminates the Super Mutants. One would be able to see the impact they have on the village and eventually become leader of the village. The church that is nearby could eventually be cleaned up and restored. The fences also need repair. People could then be recruited from other villages and used for construction of the city.

The lesson I learned from Fallout 3's GECK was to be super careful with everything I do. Messing with aspects of the GECK can be fun but not when it messes up the entire project and I have to research online for hours to fix it. The GECK made me even more articulate than I already was.

Screenshots:


Layout