Tuesday, May 3, 2011

2D Game! "Get to Bed!"

Theme: Urban Dream

My game consists of 5 pages approximately 8.5 x 11 Graph paper (10 units per inch).

To properly place the pieces together you must place the 4th page horizontally below pages 3 and 5.


The objective of "Get to Bed!" is to successfully navigate the player,
who is wearing pajamas, to his bed on page 5. Throughout the level is the choice
to take a higher or lower route. The first Timing Puzzle is located on pages 2 and 3.
In order to make it to the bigger cloud with the invulnerability power, the player
must jump from little cloud to little cloud without falling through them when they fade out. If the player falls,
they are not given the chance to get back up (they will just have to play it again!).
The second timing puzzle located on page 4 is a simple moving blocks obstacle.
I envision the player to lose health (-20) like he would from the enemies if he touches the blocks.
The jumping puzzle on the same page involves cheese. Yes, when the player hits the switch, cheese appears
on the ledges. Rats appear to eat the cheese and give the player a perfect set of jumping
sequences. The player can then use the 2x Jump granted when landing on an enemy's head to go up, eventually reaching
the Red Bull (Flight for 5 seconds). With the Red Bull, the player will be able to fly up to his bed.
Also, the Secret Path is located within the Dragon. If the player defeats 12 of the
spawning flames from the Dragon's mouth, he will be granted access to a tunnel. This tunnel allows the player
to skip the second timing puzzle, as well as the jumping puzzle.
Lastly, the theme I chose to begin with was just urban. Then I realized how much more fun it would
be if it were dreamy. You could probably blame the game Earthbound for this choice in the long run though.

Page 1:


Page 2:


Page 3:


Page 4:


Page 5:

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